Bored Design: Palayan and Escape from Enigma

There’s been a whole lot of exiting done these days. Chexit, brexit, the shape and taste of everyone’s favorite instant pancit (canton) – even boardgames have been trying to exit the stereotype that it’s tagged to.  Times are changing, people. Tabletop gaming isn’t just for kids and nerds anymore. 

"And Then We Held Hands" at Ludo Cafe in Manila. 
In the past two years Cebu has seen the tabletop gaming community gather in number. Counting at around 60 members back in 2014, the group now stands with more than 270 members from all sorts of backgrounds and professions with more or less 50 of which who gather regularly once or twice a week to play.  

    
Cebu Board Gamers playing at Bubble Tea Cafe at Escario Central in Cebu. 
Gamers playing "Codename" at Ludo Cafe in Manila.

But it doesn't end there. People have become so keen on tabletop gaming that gaming cafes like Ludo have begun sprouting in Manila, while a few individuals have begun considering opening their own boardgaming spots in Cebu.  Filipino boardgame enthusiasts have even begun designing their very own boardgames as well! 

Today we’re featuring two Filipino-made boardgames – one designed by UP Cebu graduate Sabina Marie Espina and one designed by the people responsible for creating Mystery Manila.


First up is the thoroughly-researched rice planting euro game, “Palayan” by UP alumna Sabina Espina.  


Just like euro games like "Agricola," "Settlers of Catan," and "Ticket To Ride," gamers playing “Palayan” have to amass resources using little people tokens called agents. In boardgaming communities, these agents are often dubbed as meeples.


Borrowing elements from the culture of the Ifugao,  meeples in the game gather and trade chicken, camote and favors from the mumbaki (or Babaylan) which they then use to plant rice. Once rice has been planted, players can then harvest the stalks and trade them for points on the board. 



However, harvesting rice isn’t that easy in “Palayan.” In every round gamers have to face off a few calamities like drought, flood and real estate, much like the Ifugao do today. The first player to reach 40 points, wins.



Crafted for her thesis in Product Design in UP Cebu, Espina designed a colorful and dynamic boardgame that not only boasts great craftsmanship but a whole lot of research into Ifugao planting culture as well.



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The next boardgame in this feature is “Escape from Engima,” a cardgame designed by Errol Magdato and Ysa Bondoc from Mystery Manila.


Tagged as the first live escape room game in the Philippines, Mystery Manila helps players bring out the sleuth hidden inside themselves in every well-crafted mystery room. 

With “Escape from Engima” however, Magdato and Bondoc bring the mystery out of the room and into the box. 


Borrowing elements from the popular detective game “Cluedo,” Mysery Manila's card game requires investigative savvy. There's a whole lot of bluffing involved as well.

 

The point of the game is to be the first person to escape, or the last person left alive. Good for two to seven players, “Escape from Enigma” uses character cards and tool tokens that host a cute, minimalist design.

"Escape from Enigma" and "Palayan" are just two samples of the boardgames being designed in the the country. Our fellowmen have so much to offer in the creative sphere. Though countries like Germany dominate the field of boardgame design and production, aspiring boardgame designers and enthusiasts from the Philippines are definitely trying their best to break into the scene.


Photos by:  Sabina Espina (Palayan), Verne Ahyong (Escape from Enigma), Ludo Café (Ludo), Xhyna Rin (Cebu Boargaming Community)

Rundom


Barrio Peligro by Happy Garaje. I want to be a dwarf chieftain.


Risk is experimenting on Neon Lights. Safe to call Neon Writing?


Egg Fiasco visits Cebu and made a collab with Bart, Soika, Kdlt and Yummy




 Bomba Press released an amazing series of poster  for the DROUPOUT's tour. The official poster was designed by Siamese Rat.


Ernest Diño made a new glitch video art,Screen Fix 1

Pilipinas Street Plan 10th Anniversary Show


Pilipans Street Plan (PSP) is a community that has grown committed in showcasing and celebrating ephemeral art on streets. Founded in 2006, It has been a platform that opened doors for creative individuals from various disciplines. The collective since then shares to the public a range of in-depth knowledge about street art crossing beyond their practices, through exhibitions, lectures, discussions, and publications. 






Along with the constant societal shift which is a major influence in the way urban art is expressed, PSP challenges the perception not only of the viewing public but also the galleries. PSP serves as a link between the contemporary art institutions and post-modern graffiti movement without disrupting the rudimentary principles of street art.








X” is a dynamic symbol expressing various definitions in diverse cultures throughout history. As a Roman numeral, X equates to number 10. In mathematics, it is referred as an unknown value or a distinguished independent variable. X, in artistic applications, is also used as an indication of collaboration between two individuals or a group. It can also be a specification of a location, hence the expression “X marks the spot”.



As part of the 10th year anniversary of PSP, “X” is taken as a symbol, connecting and collaborating with various craftsperson and skilled workers in creating pieces that will provide a deeper understanding of our culture, be it slowly fading or forgotten because of their modern alternatives. The exhibit intends to support and acknowledge local craftsmanship, in cooperation with contemporary street artists, muralists, and galleries in honouring their craft.




Romanticizing the short-lived, colliding the old with the new, reinvigorating the tired ethos with a fresh approach with a sense of impermanence, Pilipinas Street Plan attempts to reinforce the backbone of the local, endemic craft celebrating a decade of decadence in an attempt to “mark the spot” with an indelible “X”.

-X Exhibition Notes







































High Five: Martina Paukova

Martina Paukova is a London based illustrator who has recently had a residency program with Tropical Futures Institute in Cebu City. She's done illustration work for Time Magazine, Google, Converse, Pull&Bear just to name a few. We got a chance to have a short interview with her. 



1. How did you end up being an illustrator? 
It happened almost by accident - after my studies in politics I moved to London to try something else and just explore. Here I met a guy that studied photography at a local college and who suggested I sign up for something too. And I did! I chose graphic design (as I knew a little bit of Photoshop and thought that what graphic designers need) which eventually led to illustration.

2. What do you think you'd be doing right now if you weren't an illustrator? 
Gosh, god knows! For last couple of years I've been so immersed in all things visual that it is super hard to imagine what else I'd do. I envy all the people working with new technologies in a creative and socially enriching way, probably I'd do that. Or something with food! Am a big fan.


Martina's series for her Tropical Futures Institute residency program. 

3. We understand you recently visited the Philippines, what was the most odd thing you encountered during your stay? 
Hmm, I should probably mention the high levels of very visible poverty and daily hard work that I have seen on daily basis in the city of Cebu - all this mixed with totally another class of people - with very good education and very comfortable lifestyle. Stark contrast. Another odd thing was pasta dish in Jollybee food outlet. Weird.

4. What's your favorite food to have for breakfast? 
Haha, breakfast is my favourite! I do love sourdough bread with avocado or eggs or blueberry jam accompanied with cup black coffee. Simple as that.


Martina's series for her Tropical Futures Institute residency program. 

5. What's your advice to aspiring illustrators?
Keep creating and producing and keep sending your stuff out. Keep on top of the game by following creative blogs, see what is liked, what is trendy, try new things yourself! Also make sure that whatever you create is put on social media Asap, let people know what are you up to! You never know what art director or magazine editor will see it and offer you a gig!


Her recent work for Cannes Lions Festival last June 2016.